GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D
GDC Festival of GamingYouTube ↗
Further reading 1
Caption notes
Guilty Gear Xrd disables interpolation and deforms its 3D mesh at individual keyframes. A shape moving perfectly through perspective reads as a rigid object. Controlled inconsistency helps the result read as drawn animation.
Community transcript ↗Original passages · 2
Turning off interpolations between key frames is essentialdeform the mesh every keyframe to add imperfection