Animation Bootcamp: An Indie Approach to Procedural Animation
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David Rosen 先让角色的物理替身移动,再让模型朝它实际移动的方向转身。贴墙滑行时,手柄输入和身体速度可能不同。攀爬时另一条约束负责把手脚固定在接触点上。
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his rotation is reactive to the velocitythe hands and feet to make sure that all the contacts are preserved