Painting a Character with Maths
Inigo QuilezYouTube ↗
Further reading 1
Caption notes
Inigo Quilez narrates how distance functions, coordinate transformations, color and lighting functions organize a cartoon character scene. He presents modeling, shading, animation and background in separate stages, but explains that his usual creative work moves back and forth among these aspects rather than following the video’s sequence once. At the end he describes the result as a function returning color from pixel position and time, while acknowledging omitted details and programming work. This guide concerns his account of composition and iteration. It does not verify on-screen formulas, rendered results or code, and is not a directly reproducible mathematics tutorial.
Archived captions (transcription method unspecified) ↗Original passages · 2
normally all the aspects of the painting do progress at the same timei skipped over lots of the details