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The Early Days of id Software

GDC Festival of GamingYouTube ↗

Further reading 1

Caption notes

John Romero describes id’s rule for missing assets. Keep the game runnable with a conspicuous substitute so a broken sprite or sound is visible while the rest of the team can keep testing.

Community transcript ↗
Original passages · 2
providing defaults on load failure
The Early Days of id Software · ▶ 11:07–11:14
providing a default for a failure case will keep the game running and it will quickly show you what's missing
The Early Days of id Software · ▶ 11:35–11:45

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