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John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets | Lex Fridman Podcast #309

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Further reading 1

Caption notes

Carmack frames a two-person meeting as a practical VR test. Response delay, subtle movements and a shared field of view all affect whether the other person feels present.

Public machine transcript (may contain transcription errors) ↗
Original passages · 2
the super low latency responsiveness
John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets | Lex Fridman Podcast #309 · ▶ 209:56–209:59
just occupying the same field of view
John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets | Lex Fridman Podcast #309 · ▶ 210:01–210:03

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