John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets | Lex Fridman Podcast #309
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Further reading 1
Caption notes
Carmack frames a two-person meeting as a practical VR test. Response delay, subtle movements and a shared field of view all affect whether the other person feels present.
Public machine transcript (may contain transcription errors) ↗Original passages · 2
the super low latency responsivenessjust occupying the same field of view