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How to Survive in Gamedev for Eleven Years Without a Hit

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Further reading 1

Caption notes

One independent developer’s records include games that only earned money after five or ten years. A selling back catalog can soften a weak launch if the studio can finance the intervening years.

Community transcript ↗
Original passages · 2
games that have only made money after like five or 10 years
How to Survive in Gamedev for Eleven Years Without a Hit · ▶ 42:03–42:07
survive not just one flop, but multiple flops in a row
How to Survive in Gamedev for Eleven Years Without a Hit · ▶ 42:27–42:34

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