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Breaking Conventions with The Legend of Zelda: Breath of the Wild

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Further reading 1

Caption notes

Breath of the Wild tested interacting objects in a 2D prototype. The later “chemistry” system includes wind and electricity so shared rules can calculate how connected objects change state.

Community transcript ↗
Original passages · 2
As you can see, this is a 2D Zelda prototype.
Breaking Conventions with The Legend of Zelda: Breath of the Wild · ▶ 18:53–18:58
a state calculator for all these objects that are connected to one another
Breaking Conventions with The Legend of Zelda: Breath of the Wild · ▶ 43:45–43:51

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