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Ideas about a new programming language for games.

Jonathan BlowYouTube ↗

Caption notes

In this 2014 talk, Jonathan Blow asks how a language for game development could make everyday programming less tedious. He calls his preferred tradeoff an “85% solution”: if a simple mechanism covers common cases, it may be worth leaving the remaining cases outside it. Using mesh data as an example, he imagines letting programmers declare that several arrays should be allocated in one block. In the Q&A, he says he has yet to work out how that idea would interact with custom allocators.

Archived captions (transcription method unspecified) ↗
Original passages · 2
I would like to look for 85% Solutions
Ideas about a new programming language for games. · ▶ 27:09–27:17
these two arrays down here are jointly allocated with this positions array
Ideas about a new programming language for games. · ▶ 67:56–68:04

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