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RimWorld: Contrarian, Ridiculous, and Impossible Game Design Methods

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Further reading 1

Caption notes

RimWorld treats a colony’s defeat as a possible story. Its designer screens simulation details by their role in the characters’ emotional journey. Crop blight can cause a sudden loss without modeling transmission plant by plant.

Community transcript ↗
Original passages · 2
Stories can end in success or failure and still be great stories.
RimWorld: Contrarian, Ridiculous, and Impossible Game Design Methods · ▶ 6:40–6:43
Is it relevant to the character's emotional journey?
RimWorld: Contrarian, Ridiculous, and Impossible Game Design Methods · ▶ 24:36–24:38

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