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Sid Meier's Psychology of Game Design

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Further reading 1

Caption notes

Sid Meier recalls players accepting an occasional loss at two to one and protesting a loss at twenty to ten. Presenting the same ratio with larger numbers exposed a different expectation of how combat should feel.

Community transcript ↗
Original passages · 2
I should win most of the time, but every now and then I can lose
Sid Meier's Psychology of Game Design · ▶ 23:03–23:13
it's 20 to 10. That's a whole different odds than two to one
Sid Meier's Psychology of Game Design · ▶ 23:37–23:43

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