Sid Meier's Psychology of Game Design
GDC Festival of GamingYouTube ↗
Further reading 1
Caption notes
Sid Meier recalls players accepting an occasional loss at two to one and protesting a loss at twenty to ten. Presenting the same ratio with larger numbers exposed a different expectation of how combat should feel.
Community transcript ↗Original passages · 2
I should win most of the time, but every now and then I can loseit's 20 to 10. That's a whole different odds than two to one