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Games, Schools, and Worlds Designed for Violence

Jacob GellerYouTube ↗

Further reading 1

Caption notes

This video essay compares cover, sightlines and circulation in shooters and in buildings. A wall may suggest how to act, yet sheltering a player, protecting students and controlling movement each has a distinct purpose.

Archived captions (transcription method unspecified) ↗
Original passages · 2
adding cover fundamentally recontextualizes the space
Games, Schools, and Worlds Designed for Violence · ▶ 3:10–3:15
Designing to stop active shooters
Games, Schools, and Worlds Designed for Violence · ▶ 14:04–14:09

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