Animation Bootcamp: An Indie Approach to Procedural Animation
GDC Festival of GamingYouTube ↗
Further reading 1
Caption notes
David Rosen gets the physics body moving first, then turns the figure toward its actual velocity. A wall can redirect motion away from the input. During climbing, inverse kinematics keeps the hands and feet at their contact points.
Community transcript ↗Original passages · 2
his rotation is reactive to the velocitythe hands and feet to make sure that all the contacts are preserved